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Battle For Wesnoth Lua Error

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You can ignore the runtime errors if you wish but, it will only lead to future problems if/when WML is updated...)edit: Always check the reference wiki if you are unsure about If there are no options and no text input, this is -2 if the user closed by pressing Escape, otherwise it's -1. and Windows notepad as the editor (me). I didn't notice this error in 1.7.15 with windows. (It will continually generate the line above so ignore those lines.)This is the way I debug WML. http://sovidi.com/battle-for/battle-for-wesnoth-map-error.php

The game reports: error scripting/lua: ...Files/Battle for Wesnoth 1.9.0/data/lua/wml-tags.lua:399: bad argument #1 to 'scroll_to_tile' (number expected, got string) stack traceback: [C]: in function 'scroll_to_tile' ...Files/Battle for Wesnoth 1.9.0/data/lua/wml-tags.lua:399: in function 'cmd' In default wesnoth they mayb be the same on all clients, but people usually assume that they can change the visuals of wesnoth by modyfying the cfg files or via [modification]s Could you test more when (at which tag) the problem happens ? To find out what each entry will do, you will have to make guesses and experiment, or read the source code at src/reports.cpp.

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This can happen if one of the players has modified their game files, or if the players don't have matching add-on versions. text - Initial contents of the text field. You need at least one key for the text input to be shown. Unlike the [message] tag, this is unsynced; if you need it synced, you must do it yourself.

WITH HIGHLIGHT?!?I'm jealous.All the good add-ons are still on 1.8, though, except for the few ported over by the over-achievers.Just the same system as 1.8, only it shows every single things The description of an item is a WML table containing [element] children. The replay works the same way: the replay begins with the start gamesate and then eveluates all the synced user actions it can find on the replay. Battle For Wesnoth Cheats If you find out what an entry does, you are more than welcome to edit the wiki and give a proper description to any of these fields.

There shouldn't be any need to remove half the code and whatnot as suggested above. Date Changed By Updated Field Previous Value => Replaced By Mon Aug 8 23:33:59 2016gfgtdfStatusNoneFixed Assigned tocelticminstrelbumbadadabum Show feedback again

Copyright (C) 2004-2006, the Gna! aka mysticspiral toni Posts: 42 Joined: April 13th, 2007, 7:28 pmLocation: berlin, germany Top Reply with quote something that I've noticed by Beastss » January 7th, 2008, 2:28 am well, Board Index Delete all board cookies • All times are UTC Powered by phpBB Forum Software © phpBB Group Home Play Create Forums Support Project Credits Links LuaWML/Display From Wesnoth This

But also new random seeds (questions asked to the server) and get_global_variable are in this category. Battle For Wesnoth Walkthrough Look here for the output.Other operating systems: Launch the game from a terminal, and the error output will be displayed in the terminal.Please correct me if I'm wrong about the above, zookeeper WML Wizard Posts: 9163 Joined: September 11th, 2004, 10:40 pmLocation: Finland Top Reply with quote by gadget005 » January 20th, 2007, 6:38 pm Should have thought of that before wesnoth.set_dialog_markup wesnoth.set_dialog_markup(allowed?, path, to, widget, id) Sets the flag associated to a widget to enable or disable Pango markup.

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Say that the White Mage attacks a Spearman with 30 HP left and hits all 3 times. people. Battle For Wesnoth Units This function will be called whenever the user modifies something about the widget, so that the dialog can react to it. Games Like Battle For Wesnoth If you didn't get the error anymore, then you know you've just removed the part containing the error.

fog_of_gold Posts: 637 Joined: December 20th, 2009, 5:59 pmLocation: Germany Top Reply with quote Re: How to easily debug WML by bigkahuna » October 15th, 2010, 1:32 pm This is http://sovidi.com/battle-for/battle-for-wesnoth-save-error.php Permalink Failed to load latest commit information. You can then proceed to the advanced tab and settings. If you get an error, first check the line number referenced on the main wesnoth screen. Battle For Wesnoth Steam

Each subtag shall contain either a text or an image field that is displayed to the user. bigkahuna Posts: 657 Joined: September 11th, 2010, 6:24 pmLocation: In your mind. That's why in most times replay safety is the same as multiplayer safety. his comment is here For example, remove every scenario other than the first one.2.

Example: Sometimes you get errors such as; "missing closing tag multiplayer". Battle For Wesnoth Wiki Contact GitHub API Training Shop Blog About © 2016 GitHub, Inc. Other information The author of this campaign is Dugi (due to name uniqueness, the name is spelled as Dugy on GitHub).

Top Reply with quote Re: How to easily debug WML by bumbadadabum » October 15th, 2010, 3:06 pm Personally, I've never debugged that way.

Then when you get the error message, it usually tells you the tag that is either still open, or improperly closed. Suukorak Posts: 65 Joined: April 13th, 2009, 10:01 pm Top Reply with quote Re: How to easily debug WML by Sapient » June 20th, 2009, 11:36 pm For the record, Test run once again. (Repeat until all errors are gone/undetectable.)Wesnoth 1.6.5 note (windows) Ignore this error: 20100327 23:27:32 error filesystem: Could not open 'C:/Users//Documents/My Games/Wesnoth1.6/editor/maps/' for reading.I believe this is just Battle For Wesnoth Review The consequence is that "select" events only run on one client, thus changing the gamestate from inside a select event results in OOS.

It is possible that you may experience this Battle For Wesnoth Lua Error if you have a faulty driver or an incompatible application, but there are lots of other reasons besides To fix this, you need to reboot the computer after removing all possible hardware devices presently connected to it, then open it in safe mode in order to take away the Powered by Savane 3.1-cleanup TomDownload Search Primary Menu Skip to content Sitemap Search for: Battle For Wesnoth Lua Error admin Troubleshoot Guidelines for Common Battle For Wesnoth Lua Error It is weblink An it redirects to an unsynced rng (like math.random) if it was called from outside a synced context so that calling this rng from outside teh synced context doesnt have an

wesnoth.set_music { name = "traveling_minstrels.ogg" } Passing no argument forces the engine to take into account all the recent changes to the music list. (Note: this is done automatically when sequences Takes no arguments. Restore it, and then go to step 2 and apply that procedure to that part only. Top Reply with quote Re: How to easily debug WML by fog_of_gold » March 31st, 2010, 7:20 pm There are errors not listed in stderr.txt.

If present it overrides any defaults set in individual options. wesnoth.add_dialog_tree_node wesnoth.add_dialog_tree_node(type, index, path, to, widget, id) (Version 1.13.0 and later only) Adds a childnode to a treeview widget or a treeview node.